![]() Cleaner than #ifdefs around large blocks of inline code. Nice thing is that presumably it works with the preprocessor so you can do conditional includes and such to speed up compilation time without having to use an external preprocessor or write your own. It currently does not work with older generations of the. ![]() Not something you have to use if you don’t like it. The OpenGL graph display works with NVIDIA and ATI graphics cards that support OpenGL 3.3 or later. So the driver does the strcat’ing instead of you. IIRC, you load the include files and give the content strings and the “filenames” to the driver, and it just uses that as a dictionary to resolve #includes. NVIDIA provides full OpenGL 4. It consists of a well-defined subset of desktop OpenGL suitable for low-power devices, and provides a flexible and. OpenGL® ES is a royalty-free, cross-platform API for rendering advanced 2D and 3D graphics on embedded and mobile systems - including consoles, phones, appliances and vehicles. The driver doesn’t “hit the disk” or anything. The Standard for Embedded Accelerated 3D Graphics. > Edit: whoops, the non-core include-extension is not available yet ^^".Īnd this is maybe for the best… I’m really not sure about this extension.Įh, it’s really not bad. That’s the kind of news that make you think that the best of nVidia is the developers support!ĭefinitely! And that’s GTX 480 comin’ up next Friday.
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